Enter values → Press Play
Parameters
Predictions (Calculated)
Req. u for Full Loop
—
Req. u for Quarter
—
Motion Type expected
—
Real-Time Data
Angle Īø (deg)
0.0°
Speed v (m/s)
0.00
Height h (m)
0.00
Centripetal Fc (N)
0.00
Tension T (N)
0.00
ā–  Tension (T) points to center.
ā–  Gravity (mg) points down.
If T drops to 0 before the top, the string slacks and it becomes a projectile!
Set Accelerations → Watch vectors adapt
Parameters
Toggle Vectors
Real-Time Kinematics
Speed v (m/s)
0.00
Radial a_r (m/s²)
0.00
Ang. Vel ω (rad/s)
0.00
Ang. Mom. L
0.00
Interactive 3D View: Click and drag to rotate the camera. Scroll to zoom. Angular vectors (ω, L) point strictly perpendicular to the plane of rotation, governed by the Right-Hand Rule.
• a_t changes the magnitude of velocity (speed).
• a_r changes the direction of velocity to keep it in the circle.
Drag to Rotate Camera
Parameters
Speed Limits & Predictions
Optimum Speed vā‚€
0.00 m/s
Current Speed v
0.00 m/s
Min Safe Speed v_min
0.00 m/s
Max Safe Speed v_max
0.00 m/s
Real-Time Forces
Normal Force (N)
0 N
Req. Friction (f)
0 N
Visual Toggles